Ruben Aguirre Ramirez
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During the second year at The Game Assembly, we got permanent groups where we were tasked to develop a game engine. The engine was then to be used during the last 3 projects.
My main contributions were level importing and visual scripting
Contributions:
Binary Level importer
Visual Scripting Editor
Inventory System
PhysX Bug Fixing
Maintaining Level Importer
Skilling System
Destructibles
Grid-based movement
Moving Platforms
SFX
UI In-Game
VFX
UI
This was a small project to learn about Perlin Noise. 2D Terrain generation developed with Unity and C#.
I created a 3D terrain generator using Unity and C# for my final project at LBS.