top of page

Group Projects

Group Projects

Engine Development

During the second year at The Game Assembly, we got permanent groups where we were tasked to develop a game engine. The engine was then to be used during the last 3 projects.

My main contributions were level importing and visual scripting

Sub Umbra.jpg

Sub Umbra (Still in development)

Contributions:

  • Binary Level importer

  • Visual Scripting Editor

  • Inventory System

  • PhysX Bug Fixing

P6.png

Spite: Web of Decay

Contributions:

  • Maintaining Level Importer

  • Skilling System

  • Destructibles

p2.png

Between Life And Death

  • Grid-based movement

  • Moving Platforms

  • SFX

  • UI In-Game

p3.png

Amen to Mayhem

Contributions:

  • All enemies
  • Hazards
p4.png

The Gourdian

Contributions:

  • Level Importing
  • Doors + Level Handling
  • Destructibles 
  • Interactables
p1.png

Death Inc

Contributions:

  • SFX

  • VFX

  • UI

Personal Projects

Personal Projects

TerrainGenerator2DFinal_edited.jpg

2D Terrain Generator

This was a small project to learn about Perlin Noise. 2D Terrain generation developed with Unity and C#.

image.png

3D Terrain Generator

I created a 3D terrain generator using Unity and C# for my final project at LBS.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
bottom of page