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The Gourdian

About the project

Engine: TGE

Editor: Unity
Language: C++

Time: 7w x 20h

The Gourdian was the fourth project during the Game Assembly. This was an adventure game with a topdown camera view.​​

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My Contributions

During this project I got to work a bit with the level pipeline. We used Unity as our level editor, and I worked some on updating the exporter tool when we needed a new component type to be exported from Unity, such as "Enemy Component", "Destructible Object" etc. 

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I worked on our Common Utilities Library and a premake file for our visual studio project.

I did also work on the level transitions, working on the doors and creating a level stack, being able to go back and forth between rooms.

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I did also work on the destructibles and interactables.

I'm actively seeking an internship in game programming as part of my education at The Game Assembly.
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